Torment: Tides of Numenera is a role-playing video game developed by inXile Entertainment and published by Techland Publishing for Microsoft Windows, OS X, Linux, Xbox One and PlayStation 4. Torment: Tides of Numenera uses the Unity engine to display the pre-rendered 2.5D isometric perspective environments. The tabletop ruleset of Monte Cook’s Numenera has been adapted to serve as the game’s rule mechanic, and its Ninth World setting is where the events of Torment: Tides of Numenera take place. The player experiences the game from the point of view of the Last Castoff, a human host that was once inhabited by a powerful being, but was suddenly abandoned without memory of prior events. As with its spiritual predecessor, Planescape: Torment, the game-play of Torment: Tides of Numenera places a large emphasis on storytelling, which unfolds through a “rich, personal narrative”, and complex character interaction through the familiar dialog tree system.
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